i dont know if you want the lower parts turned out so cubi (the cylinders at the bottom) try to add a smooth modiefier to your polyedit objects and set the it on autosmooth.. (smooth modifier NOT meshsmooth ) but this only works if you use max
Mate, this is too darn awesome. It has sec written all over it, but you managed to make it distant from only an influence of his work. Excellent work. Render is top notch, as is the 2D work. More in this style!
Everything looks good, I just think the topmost 2D looks kinda iffy, but I'm not that good anyway. The render is interesting, as is the norm with you. The only other thing that I noticed is the on the lowest right side, the render looks as if it is sinking into the ground. Not sure if it's just the way you made it or if it's just me, though. Still, a very well made peice.